No More White Knights

For the Chance Cube game, which is still in the ideas stage, we had the idea of creating a procedural music system whereby the character triggers sequences of music by landing of certain surfaces similar to that used in, for example, de Blob or Portal 2. This will give the player an element of control over the audio content creating more layers to the game. As well as this, we are considering implementing a bonus points system the closer the player is to triggering the audio sequences in time with the music.

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